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| v8 zombiemod source |
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| ShadowZero:
Can you make it compatible with the current type of Ai we have? |
| otto-san:
--- Quote from: Joker Card on June 26, 2011, 11:09:39 PM ---GUIDE TO PLAY V8 ZOMBIEMOD Find it in an old addon folder (If you still have old addon folders) Drag it to a more recent version. Or you could just play it in V8 --- End quote --- ... The built-in add-on system wasn't introduced until v9. Add-ons back from before then won't work that way, you have to port them. |
| Nom|Aplem|Nom:
--- Quote from: ShadowZero on June 29, 2011, 12:13:16 AM ---Can you make it compatible with the current type of Ai we have? --- End quote --- No, the whole idea is that it will not have to work with the new L4D gamemode. Just a separate. So right now what I am going to have to do is rescript the zombie spawns and might use just a little code from L4D. But it will not need L4D gamemode. |
| ShadowZero:
--- Quote from: Nom|Aplem|Nom on June 29, 2011, 05:04:40 PM ---No, the whole idea is that it will not have to work with the new L4D gamemode. Just a separate. So right now what I am going to have to do is rescript the zombie spawns and might use just a little code from L4D. But it will not need L4D gamemode. --- End quote --- No I mean if we want to use the zombies from the current zombie mod in this one I dont want to have the same conflict like the ZAPT Mod and ROT's zombies. That way you can use the Zombie Tank from ROT's Zombies and it will spawn the way it did in this mod, hope you get my point. |
| Joker Card:
--- Quote from: otto-san on June 29, 2011, 04:40:48 PM ---... The built-in add-on system wasn't introduced until v9. Add-ons back from before then won't work that way, you have to port them. --- End quote --- --- Quote from: Joker Card on June 26, 2011, 11:09:39 PM --- Or you could just play it in V8 --- End quote --- |
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