Here is my Console.log if that is what you guys meant.
//-------------------------- 4/6/2007 -- 12:11:52 -----
Processor Init:
Intel (unknown, Pentium Pro/II/III family), ~1.95 Ghz
(timed at roughly 1.97 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.
--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing editor/main.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons
--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/centerPrint.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
ERROR: OpenGLDevice::setScreenMode() - depricated function!
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 800x600x32@60hz (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 800x600x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: MOBILITY RADEON X300 x86/SSE2
Version: 1.5.4650 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Executing base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.
Executing Add-Ons/Client/macroGui.gui.
Executing Add-Ons/Client/Script_Auto Jet.cs.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.
--------- Initializing MOD: Editor ---------
Loading compiled script editor/editor.cs.
Loading compiled script editor/particleEditor.cs.
Loading compiled script editor/GuiEditorGui.gui.
Loading compiled script editor/ParticleEditor.gui.
Engine initialized...
Authentication: SUCCESS
sending ping to - 0 - 88.109.30.160:3724
sending ping to - 1 - 150.101.211.4:28000
sending ping to - 2 - 206.63.91.239:28000
sending ping to - 3 - 86.141.81.212:28000
sending ping to - 4 - 71.72.234.113:28000
sending ping to - 5 - 65.1.184.254:28030
sending ping to - 6 - 70.131.70.247:28000
sending ping to - 7 - 82.9.201.169:28000
sending ping to - 8 - 72.135.244.34:28000
sending ping to - 9 - 88.106.72.68:28000
Recieved ping packet from IP:70.131.70.247:28000 - 125ms
Recieved ping packet from IP:72.135.244.34:28000 - 159ms
Recieved ping packet from IP:71.72.234.113:28000 - 194ms
Recieved ping packet from IP:88.106.72.68:28000 - 270ms
Recieved ping packet from IP:72.241.78.145:28030 - 111ms
Recieved ping packet from IP:150.101.211.4:28000 - 301ms
Recieved ping packet from IP:24.143.151.115:28000 - 73ms
Recieved ping packet from IP:24.9.203.9:28000 - 145ms
Recieved ping packet from IP:86.13.160.21:28000 - 304ms
Recieved ping packet from IP:68.108.193.34:28000 - 227ms
Recieved ping packet from IP:62.31.19.4:28000 - 300ms
Recieved ping packet from IP:80.212.58.91:28000 - 248ms
Recieved ping packet from IP:65.1.184.254:28030 - 684ms
Recieved ping packet from IP:76.19.221.185:28000 - 259ms
No response from IP:82.9.201.169:28000
No response from IP:86.141.81.212:28000
No response from IP:206.63.91.239:28000
No response from IP:88.109.30.160:3724
No response from IP:59.167.202.110:28000
obj = 4610
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
obj = 4610
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 4618
Could not locate texture: base/data/missions/bedroomMaze
Could not locate texture: base/data/missions/bedroomMaze
*** New Mission: base/data/missions/bedroomMaze.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
*** Phase 2: Download Ghost Objects
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'base/data/missions/bedroomMaze_86e85563.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
*** Initial Control Object
--hz = 60
--hz = 60
keyboard0 input device unacquired.
DirectInput deactivated.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x768x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 800x600x32@60hz (fs)...
Changing the display settings to 800x600x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: MOBILITY RADEON X300 x86/SSE2
Version: 1.5.4650 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Successfully loaded mission lighting file: 'base/data/missions/bedroomMaze_86e85563.ml'
keyboard0 input device created.
mouse0 input device created.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x768x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 800x600x32@60hz (fs)...
Changing the display settings to 800x600x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: MOBILITY RADEON X300 x86/SSE2
Version: 1.5.4650 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Successfully loaded mission lighting file: 'base/data/missions/bedroomMaze_86e85563.ml'
keyboard0 input device created.
mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
Exporting server prefs
Exporting client prefs
Exporting client config
Issuing Disconnect packet.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x768x32)...
keyboard0 input device unacquired.