Author Topic: Dedicated Server Error  (Read 1534 times)

Bob

I get this error everytime I try to run a dedicated server I dont know how to fix it.

We'll need a better explanation as to what is wrong. Please send us the error so we can let you know what is wrong.
« Last Edit: April 07, 2007, 01:47:03 PM by KINEX »

KINEX, small grammer error which made you sound kinda mean...(change "can't" to "can")

Go into the main folder of your Blockland and look for a text file named "Console", then post it.

Bob

Here is my Console.log if that is what you guys meant.

Code: [Select]
//-------------------------- 4/6/2007 -- 12:11:52 -----
Processor Init:
   Intel (unknown, Pentium Pro/II/III family), ~1.95 Ghz
     (timed at roughly 1.97 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing editor/main.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/centerPrint.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
ERROR: OpenGLDevice::setScreenMode() - depricated function!
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 800x600x32@60hz (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 800x600x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: MOBILITY RADEON X300 x86/SSE2
  Version: 1.5.4650 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Executing base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.
Executing Add-Ons/Client/macroGui.gui.
Executing Add-Ons/Client/Script_Auto Jet.cs.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.

--------- Initializing MOD: Editor ---------
Loading compiled script editor/editor.cs.
Loading compiled script editor/particleEditor.cs.
Loading compiled script editor/GuiEditorGui.gui.
Loading compiled script editor/ParticleEditor.gui.
Engine initialized...
Authentication: SUCCESS
sending ping to - 0 - 88.109.30.160:3724
sending ping to - 1 - 150.101.211.4:28000
sending ping to - 2 - 206.63.91.239:28000
sending ping to - 3 - 86.141.81.212:28000
sending ping to - 4 - 71.72.234.113:28000
sending ping to - 5 - 65.1.184.254:28030
sending ping to - 6 - 70.131.70.247:28000
sending ping to - 7 - 82.9.201.169:28000
sending ping to - 8 - 72.135.244.34:28000
sending ping to - 9 - 88.106.72.68:28000
Recieved ping packet from IP:70.131.70.247:28000 - 125ms
Recieved ping packet from IP:72.135.244.34:28000 - 159ms
Recieved ping packet from IP:71.72.234.113:28000 - 194ms
Recieved ping packet from IP:88.106.72.68:28000 - 270ms
Recieved ping packet from IP:72.241.78.145:28030 - 111ms
Recieved ping packet from IP:150.101.211.4:28000 - 301ms
Recieved ping packet from IP:24.143.151.115:28000 - 73ms
Recieved ping packet from IP:24.9.203.9:28000 - 145ms
Recieved ping packet from IP:86.13.160.21:28000 - 304ms
Recieved ping packet from IP:68.108.193.34:28000 - 227ms
Recieved ping packet from IP:62.31.19.4:28000 - 300ms
Recieved ping packet from IP:80.212.58.91:28000 - 248ms
Recieved ping packet from IP:65.1.184.254:28030 - 684ms
Recieved ping packet from IP:76.19.221.185:28000 - 259ms
No response from IP:82.9.201.169:28000
No response from IP:86.141.81.212:28000
No response from IP:206.63.91.239:28000
No response from IP:88.109.30.160:3724
No response from IP:59.167.202.110:28000
obj = 4610
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
obj = 4610
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 4618
Could not locate texture: base/data/missions/bedroomMaze
Could not locate texture: base/data/missions/bedroomMaze
*** New Mission: base/data/missions/bedroomMaze.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
*** Phase 2: Download Ghost Objects
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
 Successfully loaded mission lighting file: 'base/data/missions/bedroomMaze_86e85563.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
*** Initial Control Object
--hz = 60
--hz = 60
keyboard0 input device unacquired.
DirectInput deactivated.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x768x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 800x600x32@60hz (fs)...
Changing the display settings to 800x600x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: MOBILITY RADEON X300 x86/SSE2
  Version: 1.5.4650 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

 Successfully loaded mission lighting file: 'base/data/missions/bedroomMaze_86e85563.ml'
   keyboard0 input device created.
   mouse0 input device created.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x768x32)...
Activating the OpenGL display device... (NEW)
Destroying the window...
Setting screen mode to 800x600x32@60hz (fs)...
Changing the display settings to 800x600x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: MOBILITY RADEON X300 x86/SSE2
  Version: 1.5.4650 WinXP Release
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1

 Successfully loaded mission lighting file: 'base/data/missions/bedroomMaze_86e85563.ml'
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
Exporting server prefs
Exporting client prefs
Exporting client config
Issuing Disconnect packet.
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1024x768x32)...
keyboard0 input device unacquired.

Badspot

  • Administrator
Are you just running the default dedicated.bat or did you change it? 

If you installed that unofficial mission editor (I believe it was packer's), it overwrites main.cs and breaks dedicated servers.

Yes I did warn people not to install it over there Blocklands, I should of made it into a folder of its own so if they did it wouldn't go into the Blockland Files.

Bob

Oh... Yeah I guess I kind of overlooked that warning anyway how do I fix it? What do I fix in the main.cs?
« Last Edit: April 07, 2007, 01:01:48 AM by Bob »

Might just be easier to reinstall than to fix the file manually?