| Blockland Forums > Modification Help |
| Multi-Stage Scripting Contest |
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| Destiny/Zack0Wack0:
yesyes mmorpgs and school got me distracted i will post he task tomorrow pm me if you please, wont let me pm mysel a remonder |
| Destiny/Zack0Wack0:
Sorry, haven't had access to a computer today. EDIT: I can't organize this right now, I'll set up the next task on Friday. I'll let the task go for 7 days because I'm nice. |
| Treynolds416:
I may/may not be able to work on this next task, depending on how much sanity my parents still posses. |
| Destiny/Zack0Wack0:
--- Quote from: Treynolds416 on June 22, 2011, 12:17:38 PM ---I may/may not be able to work on this next task, depending on how much sanity my parents still posses. --- End quote --- That's OK, it'll be going for 7 days anyway. I'm thinking about task ideas and writing the guidelines now. |
| Destiny/Zack0Wack0:
Round 4 - You have 7 days to complete it from 25/06/11 GMT+10 You must create an output event that fires a projectile at a position or named brick. (ie. spawnProjectileAt) Your script must follow these guidelines: - Functions exactly like spawnProjectile on the brick only it will fire at a position or a named brick rather than a starting velocity. - The first argument should be the datablock type. - The second argument should be a text box to enter the name of a brick to fire the projectile at. If it is blank it fires it at the position mentioned in the next argument instead. - The third argument is a vector saying the position to fire at. Its only used if the named brick argument is blank. - The fourth argument is a vector to offset the velocity by. EDIT: The fourth argument can optionally be a number to scale the velocity by. This is easier if you want to do that instead. Pretty easy to complete, I thought I'd make it easier than the other tasks considering the lack of final submissions. Honorable vs Red_Guy otto-san vs Resonance_Cascade Munkey vs ::Matt:: Treynolds416 vs DrenDran |
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