| Blockland Forums > Modification Help |
| Custom Player Animation Instead of Reload? |
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| Azerath:
Hey, so I just thought about this today, and I was wondering if it was possible to take the player model and animate a reloading sequence, then export it to be used with a weapon. 1. Would an imported model of the m.dts player animate properly? As in, if I exported an animation would it work in game with a certain code or placement? 2. Could I use my custom m_reload.dsq or whatever instead of an animation that comes with the gun? Like with a play thread command, or something? Just a thought. |
| Reinforcements:
--- Quote from: Azerath on May 12, 2011, 08:03:28 AM ---2. Could I use my custom m_reload.dsq or whatever instead of an animation that comes with the gun? Like with a play thread command, or something? --- End quote --- I guess so? Try it out. |
| Treynolds416:
Can you add a .dsq to the player without making a new playertype? |
| Reinforcements:
--- Quote from: Treynolds416 on May 12, 2011, 04:03:40 PM ---Can you add a .dsq to the player without making a new playertype? --- End quote --- I don't think so, you'd need to have all the same bone names and such, right? |
| The Corporation:
--- Quote from: Reinforcements on May 12, 2011, 04:50:27 PM ---I don't think so, you'd need to have all the same bone names and such, right? --- End quote --- There is a solution. Torque website, something called .dsq tweaker. It can remake an anim without remaking the model. |
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