Blockland Forums > Modification Help
Custom Player Animation Instead of Reload?
Azerath:
Hey, so I just thought about this today, and I was wondering if it was possible to take the player model and animate a reloading sequence, then export it to be used with a weapon.
1. Would an imported model of the m.dts player animate properly? As in, if I exported an animation would it work in game with a certain code or placement?
2. Could I use my custom m_reload.dsq or whatever instead of an animation that comes with the gun? Like with a play thread command, or something?
Just a thought.
Reinforcements:
--- Quote from: Azerath on May 12, 2011, 08:03:28 AM ---2. Could I use my custom m_reload.dsq or whatever instead of an animation that comes with the gun? Like with a play thread command, or something?
--- End quote ---
I guess so? Try it out.
Treynolds416:
Can you add a .dsq to the player without making a new playertype?
Reinforcements:
--- Quote from: Treynolds416 on May 12, 2011, 04:03:40 PM ---Can you add a .dsq to the player without making a new playertype?
--- End quote ---
I don't think so, you'd need to have all the same bone names and such, right?
The Corporation:
--- Quote from: Reinforcements on May 12, 2011, 04:50:27 PM ---I don't think so, you'd need to have all the same bone names and such, right?
--- End quote ---
There is a solution.
Torque website, something called .dsq tweaker.
It can remake an anim without remaking the model.