| Blockland Forums > Modification Help |
| Custom Player Animation Instead of Reload? |
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| Azerath:
I know how to import the m.dts player model into milkshape. I could animate it and export it to DSQ, but I don't know if it would even work. |
| The Corporation:
--- Quote from: Azerath on May 14, 2011, 01:46:19 PM ---I know how to import the m.dts player model into milkshape. I could animate it and export it to DSQ, but I don't know if it would even work. --- End quote --- Waitwhathow? |
| Azerath:
What I want to do is just make a new animation that the player does, instead of having to put in a custom hand or arm, or whatever, I could just make the animation of the player grabbing the clip and tossing it while having the clip as a debris. I don't like how people make their own hands for their guns, so I thought if you could just make the player move instead of making a fake hand, it would look a lot better, but be more tricky. I know how to get the playermodel, which is m.dts, and import it into Milkshape. From there I could animate it, but I don't know if it will work, and I don't know how to execute the animation even if it did. |
| Treynolds416:
So, you will make a new playertype basically. That's fine, but it eats up datablocks and is a bit more tricky to distribute. Also, anyone using the new animation will have it break when their gun does not have to playertype support. |
| cucumberdude:
tldr but I'm pretty sure you cannot add any animations to the standard player you could make your own playertype apologies if this has already been said, as i said, tdlr im lazy |
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