Blockland Forums > General Discussion
Since ROBLOX has brick physics, shouldn't Torque and Lua switch places?
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Greek2me:
Also, I'm pretty sure the current engine could handle this, Badspot just didn't do it. Really, we don't need it.
skill4life:

--- Quote from: Nitramtj on May 14, 2011, 01:02:42 PM ---That is a horrible reason, server side physics would be a great addition to Blockland if they could be implemented without any problems.

By that argument, Blockland shouldn't have any deathmatches.

--- End quote ---
nit i love you but OP wants realistic physics so that bricks will fall if they're not supported enough. what do DMs have to do with that?
Nexus:

--- Quote from: skill4life on May 15, 2011, 02:36:38 AM ---nit i love you but OP wants realistic physics so that bricks will fall if they're not supported enough. what do DMs have to do with that?

--- End quote ---

It's a building game, not a killing game, i guess.
Mr.Noßody:
When physics came out, I played around with it for a week thinking it was neat. After the 'hype' wore off, I turned physics off as it added little to gameplay and whored framerates.
Why anyone would want "More" physics is beyond me.
Isaac Fox:
The reason why I quit Roblox is because the scripting is impossible for me to learn.
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