Blockland Forums > Modification Help
No crouch playertype.
Lørd Tøny:
--- Quote from: Demian on May 15, 2011, 06:29:43 AM ---Sure you can prevent people from moving while crouching, but preventing the animation itself. No idea.
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I might have to go with this then.
Greek2me:
--- Quote from: Lørd Tøny on May 15, 2011, 12:32:47 PM ---I might have to go with this then.
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You don't.
--- Quote from: Nexus on May 14, 2011, 11:00:51 PM ---one of the slots for armor::ontrigger is crouch, i'm pretty sure. Just make it so that it returns when they try to crouch
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Yes.
Iban:
Wrong wrong wrong wrong, wrong wrong wrong. You're wrong, you're wrong.
onTrigger is called on trigger. The engine doesn't give a stuff what you do in this. It just breaks other things that run off the crouch trigger.
Penguin/Person:
--- Quote from: Demian on May 15, 2011, 06:29:43 AM ---Sure you can prevent people from moving while crouching, but preventing the animation itself. No idea.
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Well thought COULD work, depending on what he needs it for. Because you can still jump-crouch I believe.
--- Quote from: Iban on May 15, 2011, 07:48:58 AM ---My hypothesis:
1. Make another TorqueConstructorDTS thing of the player, but omit the crouching animations.
2. Make a clone of PlayerStandardArmor and give the crouching hitbox the same dimensions, same speeds, same everything.
This should let you crouch but it won't change a thing.
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Well if he were to do that, would the model still have uhh, collision? Like, if he were to do this, and I held down shift and started moving towards a little tunnel or something, would I still go through the tunnel and the datablock/model just go through the brick?
Lørd Tøny:
--- Quote from: Penguin/Person on May 15, 2011, 05:24:50 PM ---Well thought COULD work, depending on what he needs it for. Because you can still jump-crouch I believe.
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I'm modifying rotondo's top down script to not being able to jump or crouch/crouchjump. If I can't get rid of crouching then I can work with not being able to move while crouching.