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Colonies Mod - Final go.

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Desolation:


--- Quote from: Oasis on May 15, 2011, 09:34:55 PM ---You're still working on projects? :O

--- End quote ---

On and off, I'm pretty rusty though.

Reinforcements:

Ever consider teaming up? :0

heedicalking:

I've managed to work more on this and I now have a database system. I've managed to create ID registering with the database, but need help on a conversions function.

Cyanian:

Oh, yes.

heedicalking:

Conversions is done.
A /grant command for testing it done (Uses the check resources).
A check between normal values e.x:(Colony, Race, Gender, Ore, Wood) and resource values (Ore, Wood) works now(Meaning you can drop any resource you have, if it is a resource: 'cant drop Gender, Race, Colony').

Currently working on: Saving tools, basic resources.

Note to self: Make it so that two clients under the same ID can't play at once.

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