Author Topic: (Invalid packet.(ghost registering object))  (Read 2113 times)

Hello.
I've made a map in Hammer, and I've compiled it an got the dif.
Problem is, each time I go into the mission editor, and try to put my dif onto the terrain, I get disconnected from my own server with the following error:
(Invalid packet.(ghost registering object))
Any idea what's causing this and how to fix it?
(I've used the same textures that Blockland uses, so I had no need to move any textures into the Interiors folder.)
Please help.
Thank you.


Dark, that is hardly help. Partizan is probabley one of the people that deserve help for giving some half-decent information. Unfortunatley I know nothing of mapping at this moment in time, so I really can't help you. So in which I am also 'owning' myself aswell as Dark.

Use quark?

How would that make any difference?
I already got the .dif meaning I compiled the map, so Quark would just give me the exact same .dif


BUMP
I really need help on this =/

OOOOOOooo NVM! I figured it out.
I was using a dif Map2Dif thing which basically screwed up the .dif