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(Invalid packet.(ghost registering object))

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Spartan300:

Hello.
I've made a map in Hammer, and I've compiled it an got the dif.
Problem is, each time I go into the mission editor, and try to put my dif onto the terrain, I get disconnected from my own server with the following error:
(Invalid packet.(ghost registering object))
Any idea what's causing this and how to fix it?
(I've used the same textures that Blockland uses, so I had no need to move any textures into the Interiors folder.)
Please help.
Thank you.


DarkKnight:

Use quark?

Terror:

Dark, that is hardly help. Partizan is probabley one of the people that deserve help for giving some half-decent information. Unfortunatley I know nothing of mapping at this moment in time, so I really can't help you. So in which I am also 'owning' myself aswell as Dark.

Spartan300:


--- Quote from: DarkKnight on April 09, 2007, 01:35:13 AM ---Use quark?

--- End quote ---

How would that make any difference?
I already got the .dif meaning I compiled the map, so Quark would just give me the exact same .dif



Spartan300:

BUMP
I really need help on this =/

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