Blockland Forums > General Discussion
[VIDEO] Aimbot
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DrenDran:

--- Quote from: Chrono on May 18, 2011, 01:45:44 AM ---Actually, I'm quite curious on how they're getting the player's positions.

--- End quote ---
In addition to just simple math with positions gotten from child objects of the 'serverconnection' object, there is also this:

--- Code: ---function aimbot_pos(%obj) {
    if(isObject(aimbotPlayer))
        aimbotPlayer.delete();
    %name = %obj.getName();
    %obj.setName(aimbotTemp);
    new Player(aimbotPlayer : aimbotTemp) {
        datablock = aimbotTemp.getDatablock();
    };
    %pos = aimbotPlayer.getPosition();
    aimbotPlayer.delete();
    %obj.setName(%name);
    return %pos;
}

--- End code ---
I guess that gets the client's position?
Lørd Tøny:
Why are you showing everyone?
DrenDran:

--- Quote from: Lørd Tøny on May 18, 2011, 07:01:18 AM ---Why are you showing everyone?

--- End quote ---
A simple function really won't hurt.
All it does is return a position vector.
MillCzarr:
Now we just need an anti aim bot server mod.
Chrono:

--- Quote from: DrenDran on May 18, 2011, 07:00:11 AM ---In addition to just simple math with positions gotten from child objects of the 'serverconnection' object, there is also this:

--- Code: ---function aimbot_pos(%obj) {
    if(isObject(aimbotPlayer))
        aimbotPlayer.delete();
    %name = %obj.getName();
    %obj.setName(aimbotTemp);
    new Player(aimbotPlayer : aimbotTemp) {
        datablock = aimbotTemp.getDatablock();
    };
    %pos = aimbotPlayer.getPosition();
    aimbotPlayer.delete();
    %obj.setName(%name);
    return %pos;
}

--- End code ---
I guess that gets the client's position?

--- End quote ---

You are prevented from getting the player object positions from the ServerConnection object.
However, that code seems like it would work because it creates a fake player on the client side, gets the position of that, and deletes it.
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