Author Topic: New Portal Gun - Finally added pictures!  (Read 7482 times)

Do you have Windows vista/ Windows 7 and your BL folder is installed in program files?

If so you need to click on the button at the top of the folder to show them.. I can't remember what it's called.  It's something files..
Oh. Alright, I'll try that.
Added images.
Thanks.
« Last Edit: May 19, 2011, 07:22:48 PM by bithead9 »

that portal gun is perfect!
« Last Edit: May 19, 2011, 07:49:58 PM by billy1 »


All those "Bugs" don't seem like bugs.

All those "Bugs" don't seem like bugs.
More like incomplete functions that weren't taken out.

Can you post what the portals look like?

Can you post what the portals look like?
Picture a 1x4x5 brick covered in the Brick Wall texture from outside the bedroom.

I don't like how thin the part around the portal is

i liked it when it had 1 button for a portal and 1 for the other. P.S. does the blue part turn orange? if it does i'll download it.



:O woah.... Just work those bugs out and that will be an amazing add-on :D
10/10
Great job!
« Last Edit: July 01, 2011, 03:52:07 PM by Megeta »

aside from the main model improvements here are some of my thoughts for a revamped portal gun:

  • ramp compatibility: should be able to spawn on ramps.
  • dts portals: you should use a dts for the portal aside from the emitter stuff, like qwertyuiopias' portal gun. i have put reasoning behind this.
  • multiple layers of detection zones: you should have different stages of detection. more than one layer at least. there is one larger zone that teleports if the player is at a certain velocity or higher. if they're slower, a smaller zone teleports them, and this goes on until passing through things seems non-teleporting-in-mid-air-etc
  • picked-up objects MOUNT to you: objects that get picked up shouldn't hover in front of you, i think there should be a system that somehow MOUNTS the object to you, so if you're going through a portal, it's coming with you

directional things: some of the far more difficult things that i'm not sure are possible at all but whatever:

  • portals consider direction for exiting players: directional changing. if you're going through a portal, you're going to come out pointing in the direction the other portal is facing, not some universal constant direction. this applies for up and down and etc.
  • projectiles consider direction: projectiles shooting into portals should consider the direction the projectile went when it flew into the portal, not just flying out of the portal in a straight line upon exit
« Last Edit: July 01, 2011, 04:50:19 PM by The Titanium »