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New Portal Gun - Finally added pictures!
Blockflame:
--- Quote from: Anti-Block on May 19, 2011, 02:21:47 AM ---woah.
Can we rate?
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If so i will rate 1337/10 :3
Megeta:
:O woah.... Just work those bugs out and that will be an amazing add-on :D
10/10
Great job!
The Titanium:
aside from the main model improvements here are some of my thoughts for a revamped portal gun:
* ramp compatibility: should be able to spawn on ramps.
* dts portals: you should use a dts for the portal aside from the emitter stuff, like qwertyuiopias' portal gun. i have put reasoning behind this.
* multiple layers of detection zones: you should have different stages of detection. more than one layer at least. there is one larger zone that teleports if the player is at a certain velocity or higher. if they're slower, a smaller zone teleports them, and this goes on until passing through things seems non-teleporting-in-mid-air-etc
* picked-up objects MOUNT to you: objects that get picked up shouldn't hover in front of you, i think there should be a system that somehow MOUNTS the object to you, so if you're going through a portal, it's coming with you
directional things: some of the far more difficult things that i'm not sure are possible at all but whatever:
* portals consider direction for exiting players: directional changing. if you're going through a portal, you're going to come out pointing in the direction the other portal is facing, not some universal constant direction. this applies for up and down and etc.
* projectiles consider direction: projectiles shooting into portals should consider the direction the projectile went when it flew into the portal, not just flying out of the portal in a straight line upon exit
The Titanium:
bump
Wheatley:
--- Quote from: MyNameIsYou on June 08, 2011, 01:28:38 PM ---Needs potato
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PotatOS only wants you gone.