| Blockland Forums > Modification Help |
| Making a .dts to .obj converter in Blockland. |
| (1/3) > >> |
| Daenth:
We all (at least people who work with models) know that getting a .dts into .obj is hard/impossible, mainly because Shaper is the only program that allows the conversion. Doing a little research I found this. I attempted to add it into Blockland and get this error in my console... --- Code: ---Executing base/models/exportscript.cs. base/models/exportscript.cs Line: 2 - Syntax error. >>> Some error context, with ## on sides of error halt: onsoleFunction(dumpDTStoObj, void, 3, 3, "(string objfile, string dts)"); {## ## Resource<TSShape> shape; shape = ResourceManager->load(argv[2]); const char * str; if(shape.isNull()) return; TSShapeInstance *shapeinst = new TSShapeInstance(shape, true); if(!shapeinst) return; >>> Error report complete. --- End code --- Are the commands even supported in Blockland? If so, how would you import this into Blockland? |
| Greek2me:
I actually made this work a long time ago and I got a lot of the default models imported to blender. Lemme see if I can find my working copy. Nope, can't find it, I only found the models. But yeah, you can make it work. |
| Daenth:
--- Quote from: Greek2me on May 21, 2011, 03:13:23 PM ---I actually made this work a long time ago and I got a lot of the default models imported to blender. Lemme see if I can find my working copy. Nope, can't find it, I only found the models. But yeah, you can make it work. --- End quote --- Remember anything about how you got it to work? |
| Gadgethm:
If you get this working, I'd like a copy, lol |
| Greek2me:
I think I actually used a different script, this one says that it doesn't export bones or materials. All my files have stuff like this at the end of them: --- Code: ---Materials: 1 "blank" 1.000000059139 1.000000059139 1.000000059139 0 1.000000059139 1.000000059139 1.000000059139 0 1.000000059139 1.000000059139 1.000000059139 0 0 0 0 0 0 0 "C:/Blockland/base/data/shapes/blank.png" "" Bones: 5 "main" "" 0 0.000000 0.000000 -0.000000 0.000000 1.570451 0.000000 0 0 "start" "main" 0 0.000000 0.000000 0.000000 0.000000 1.570451 0.000000 0 0 "mountPoint" "start" 0 0.000000 -0.458544 -0.000000 3.141593 0.000000 3.141593 0 0 "Wrench9999" "start" 0 -0.000019 0.701812 0.229633 0.000000 -1.570796 -1.570796 0 0 "WrenchB32" "start" 0 -0.000019 0.000445 0.108349 0.000000 -1.570796 -1.570796 0 0 --- End code --- So I don't think it's the same one. |
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