Blockland Forums > Modification Help
Making a .dts to .obj converter in Blockland.
Daenth:
--- Quote from: Greek2me on May 22, 2011, 04:49:22 PM ---There was a Torquescript version on the garagegames forums. However, it must've violated their terms of service, because all posts about it have been blanked out, you can only see people's feedback about it.
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Could you send me the link? :)
The Corporation:
--- Quote from: Daenth on May 22, 2011, 06:03:39 PM ---Could you send me the link? :)
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Me too.
EDIT-Does this help at all?
http://shaderman.com/Torque/TGEA/resources/DTS-FileFormat/DTS-FileFormat_eng.htm
Greek2me:
--- Quote from: ßoltster on May 22, 2011, 05:40:22 PM ---You could try looking in the webarchived versions of the link
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I think this is the right guy, just not the right timeframe. Name is Joseph Greenwalt, might wanna google him.
http://web.archive.org/web/20090329054523/http://www.garagegames.com/community/forums/authorID/35183
If you look at the unarchived version, all his info's been deleted. http://www.garagegames.com/community/forums/authorID/35183
BTW, what models were you trying to get?
Daenth:
--- Quote from: Greek2me on May 23, 2011, 10:26:44 PM ---I think this is the right guy, just not the right timeframe. Name is Joseph Greenwalt, might wanna google him.
http://web.archive.org/web/20090329054523/http://www.garagegames.com/community/forums/authorID/35183
If you look at the unarchived version, all his info's been deleted. http://www.garagegames.com/community/forums/authorID/35183
BTW, what models were you trying to get?
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When I get an idea for something, I often look at a default model for reference... currently I don't need any but I'd find it useful.