Author Topic: ~Final Fortress~  (Read 14488 times)


Awaiting command from Sea Fortress.

Snipe the sub and gun the cube

Hey, I decided to move the shop/masteries to another topic to make space and allow teams to easily browse their stats.

sniper turret attack cube bot:



deploy feep commando to steal submarines /joke

Not to demoralize you guys, but Team 3 is doing the best so far. (In terms of money, kills and damage withstood)

pssh i can tip their bases over by just removing the pillars!

Also I think my damage thing would be better if I didn't suggest myself a strong enemy.

For the shop, I was wondering if we could buy some mines or air bombs that hit any incoming enemies at the expense of them being one wave or something

The closet things to such description are the Mine Dropper, Attack Drones, Airstrike Tower, and Satellite Laser.

There is also the mighty A-Bomb Turret and the ____.

I was just wondering is the money mastery helping out with the money earned or not that much? Also, I think we should just begin repairs, as we are no match for a tank right now. With the money left over from repairs am I able to buy a gun?

The Money Mastery is increasing money earned by 50%. (Original money from kill+50%)

The bonus does not apply to bonus cash such as overkills, luck, selling and salvaging.

Can we pick more than one mastery a turn? if so, this is my suggestion for the rest of the team to decide on
armor mastery
health mastery
gauss turret

speaking of team might as well kill all my members

they're all inactive ;-;

Ocean team : man the harpoons and hunt for whales to sell to Japan for a hefty profit.

Can we pick more than one mastery a turn? if so, this is my suggestion for the rest of the team to decide on
armor mastery
health mastery
gauss turret

Yes, teams gain another mastery point at the end of each wave. I'm pretty sure that you could only max out 1 category.