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| Lunar:
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| GLaDOS (Portal):
--- Quote from: Gen. Hothauser on May 23, 2011, 06:32:31 PM ---the issue with your build is that for the floor that the player is walking on uses regular plates. Use right-side-up print plates and upside-down print plates to create the illusion, otherwise it just looks like a glass floor with another floor to it. And as Daenth had said earlier in the thread, use lights. This makes it more realistic in appearance. And for the upside-down bot, why not just have someone recreate the blockland player playertype by flipping the model upside-down. This would look like a person walking upside down. Special events would also need to be made* so that the bot keeps the same axies of rotation. the * was unless the player starts right above the bot and then have the bot's eventing be: onbotdetectenemy?--bot--setbotmovement--followplayer basicness --- End quote --- The bot wouldn't move fast enough to keep up because all bots walk slow. |
| The Doctor:
--- Quote from: SPooK on May 22, 2011, 09:42:37 PM ---It's good, but for some reason I don't like it. :/ I can't put my finger on it. --- End quote --- Yeah, I think it is the fact that one side of lit up, and the other isnt |
| GLaDOS (Portal):
--- Quote from: GLaDOS (Portal) on May 28, 2011, 04:35:02 PM ---The bot wouldn't move fast enough to keep up because all bots walk slow. --- End quote --- Wow, no responses. EDIT: Did I just kill this topic? EDIT2: Yup. |
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