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http://forum.blockland.us/index.php?topic=204596.0
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Legodude77:
It could also have a shorter detonation time, but with the mini grenades, travels farther than the default launcher. Would making it not release three mini grenades after it directly hits a player be good? As like a downside?
Bushido:

--- Quote from: Alteration on August 09, 2012, 06:03:39 PM ---But with ammo! :D

--- End quote ---

the engineer should never have to get close to a combat class since combat classes typically get shot at


--- Quote from: Legodude77 on August 09, 2012, 06:04:07 PM ---It could also have a shorter detonation time, but with the mini grenades, travels farther than the default launcher. Would making it not release three mini grenades after it directly hits a player be good? As like a downside?

--- End quote ---

yeah, the grenade launcher simply doing less damage if you forget to airburst would be neat. i would imagine the airburst-grenades have their own individual timer that starts up when they're first spawned, but either way is cool
Alteration:

--- Quote from: Bushido on August 09, 2012, 06:07:05 PM ---the engineer should never have to get close to a combat class since combat classes typically get shot at

--- End quote ---

And this can't be done at the spawn in preperation why...?
It's like a medic preparing his ubercharge in startup. He can get it ready before any fighting happens.
Bushido:
because then that's the only time it's ever used
Alteration:
Or when a teammate comes to the engineer asking for one.
It's like you become a dispenser sorta kinda. You put them close to the frontlines but not right at them, and when a teammate needs to heal/reload they come to it and go back.
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