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| Bushido:
--- Quote from: Mr. Jelly on August 09, 2012, 06:13:36 PM ---Okay so this reminds me of a concept I thought of a dispenser on Engineer's back the Engineer would gain 100 extra metal, but he cannot get metal from ammo drops and dispensers, however, metal would slowly refill the dispenser would heal and give ammo to nearby allies It act like a level 1 in terms of healing and a level 2 in terms of ammo and metal dispensing, as to not encroach on the medic But when you heal and dispense ammo to teammates, it will deplete your metal and engineer cannot build dispensers okay now tell me how crap my idea is --- End quote --- this is really crap like on the crapometer this is approaching 120% or more |
| Freeze:
what about a dispenser that heals people faster but dispenses ammo slower |
| Bushido:
--- Quote from: Freeze on August 09, 2012, 06:16:04 PM ---what about a dispenser that heals people faster but dispenses ammo slower --- End quote --- this is called a medic |
| Mr. Jelly:
Okay here's the next one basically it's a sentry that's in between the mimi-sentry and the normal one So 120 metal to build, 100 to upgrade up to Level 2 Level 2 would have a single minigun, 160 health, and have about 6 or 7 shots per second Okay so how crap is this one |
| Bushido:
--- Quote from: Mr. Jelly on August 09, 2012, 06:19:35 PM ---Okay here's the next one basically it's a sentry that's in between the mimi-sentry and the normal one So 120 metal to build, 100 to upgrade up to Level 2 Level 2 would have a single minigun, 160 health, and have about 6 or 7 shots per second Okay so how crap is this one --- End quote --- stop you're doing it wrong |
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