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Bushido:


--- Quote from: Mr. Jelly on August 09, 2012, 06:13:36 PM ---Okay so this reminds me of a concept I thought of


a dispenser on Engineer's back

the Engineer would gain 100 extra metal, but he cannot get metal from ammo drops and dispensers, however, metal would slowly refill

the dispenser would heal and give ammo to nearby allies

It act like a level 1 in terms of healing and a level 2 in terms of ammo and metal dispensing, as to not encroach on the medic

But when you heal and dispense ammo to teammates, it will deplete your metal

and engineer cannot build dispensers




okay now tell me how crap my idea is

--- End quote ---

this is really crap

like on the crapometer this is approaching 120% or more

Freeze:

what about a dispenser that heals people faster but dispenses ammo slower

Bushido:


--- Quote from: Freeze on August 09, 2012, 06:16:04 PM ---what about a dispenser that heals people faster but dispenses ammo slower

--- End quote ---

this is called a medic

Mr. Jelly:

Okay here's the next one

basically it's a sentry that's in between the mimi-sentry and the normal one

So

120 metal to build, 100 to upgrade up to Level 2

Level 2 would have a single minigun, 160 health, and have about 6 or 7 shots per second


Okay so how crap is this one

Bushido:


--- Quote from: Mr. Jelly on August 09, 2012, 06:19:35 PM ---Okay here's the next one

basically it's a sentry that's in between the mimi-sentry and the normal one

So

120 metal to build, 100 to upgrade up to Level 2

Level 2 would have a single minigun, 160 health, and have about 6 or 7 shots per second


Okay so how crap is this one

--- End quote ---

stop

you're doing it wrong

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