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| Christopher P.:
This .blb i'm trying to make crashes blockland when placed. I used the BLB Editor to make this. What did I do wrong? (text shrunk because of long code) --- Quote from: 32x32FRoadL.blb ---32 32 1 SPECIAL bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbb bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbdddddddddddddddddddd ddd bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb bbbbbbbbbddddddddddddddbbbbbb bbb 1 0 0 0 32 32 1 ------------------ Top Quads: 33 //T grass far TEX:TOP POSITION: -16 -16 0.5 -16 16 0.5 -7 16 0.5 -7 -16 0.5 UV COORDS: 9 -32 9 0 0 0 0 -32 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T near lane TEX:RAMP POSITION: -0.3 -7.5 0.5 -0.3 -16 0.5 -6.3 -16 0.5 -6.3 -7 0.5 UV COORDS: -0.3 -7.5 -0.3 -16 -6.3 -16 -6.3 -7 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T far lane TEX:RAMP POSITION: 6.3 -7 0.5 6.3 -16 0.5 0.3 -16 0.5 0.3 -7.5 0.5 UV COORDS: 6.3 -7 6.3 -16 0.3 -16 0.3 -7.5 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T lane patch TEX:RAMP POSITION: -6.3 -7 0.5 6.3 -7 0.5 0.3 -7.5 0.5 -0.3 -7.5 0.5 UV COORDS: -6.3 -7 6.3 -7 0.3 -7.5 -0.3 -7.5 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T near stripe TEX:RAMP POSITION: -7 -7 0.5 -6.3 -7 0.5 -6.3 -16 0.5 -7 -16 0.5 UV COORDS: -7 -7 -6.3 -7 -6.3 -16 -7 -16 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T far stripe TEX:RAMP POSITION: 6.3 -7 0.5 7 -7 0.5 7 -16 0.5 6.3 -16 0.5 UV COORDS: 6.3 -7 7 -7 7 -16 6.3 -16 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T center stripe TEX:RAMP POSITION: -0.3 -7.5 0.5 0.3 -7.5 0.5 0.3 -16 0.5 -0.3 -16 0.5 UV COORDS: -0.3 -7.5 0.3 -7.5 0.3 -16 -0.3 -16 COLORS: 0.973 0.800 0.000 1 0.973 0.800 0.000 1 0.973 0.800 0.000 1 0.973 0.800 0.000 1 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //******RIGHT***** T grass far TEX:TOP POSITION: -7 7 0.5 -7 16 0.5 16 16 0.5 16 7 0.5 UV COORDS: 23 -9 23 0 0 0 0 -9 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T grass near TEX:TOP POSITION: 7 -16 0.5 7 -7 0.5 16 -7 0.5 16 -16 0.5 UV COORDS: 9 -32 9 -23 0 -23 0 -32 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T near lane TEX:RAMP POSITION: 7.5 -0.3 0.5 16 -0.3 0.5 16 -6.3 0.5 7 -6.3 0.5 UV COORDS: 7.5 -0.3 16 -0.3 16 -6.3 7 -6.3 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T far lane TEX:RAMP POSITION: 7 6.3 0.5 16 6.3 0.5 16 0.3 0.5 7.5 0.3 0.5 UV COORDS: 7 6.3 16 6.3 16 0.3 7.5 0.3 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T lane patch TEX:RAMP POSITION: 7 -6.3 0.5 7 6.3 0.5 7.5 0.3 0.5 7.5 -0.3 0.5 UV COORDS: 7 -6.3 7 6.3 7.5 0.3 7.5 -0.3 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T near stripe TEX:RAMP POSITION: 7 -7 0.5 7 -6.3 0.5 16 -6.3 0.5 16 -7 0.5 UV COORDS: 7 -7 7 -6.3 16 -6.3 16 -7 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T far stripe TEX:RAMP POSITION: 7 6.3 0.5 7 7 0.5 16 7 0.5 16 6.3 0.5 UV COORDS: 7 6.3 7 7 16 7 16 6.3 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //T center stripe TEX:RAMP POSITION: 7.5 -0.3 0.5 7.5 0.3 0.5 16 0.3 0.5 16 -0.3 0.5 UV COORDS: 7.5 -0.3 7.5 0.3 16 0.3 16 -0.3 COLORS: 0.973 0.800 0.000 1 0.973 0.800 0.000 1 0.973 0.800 0.000 1 0.973 0.800 0.000 1 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //left stripe TEX:RAMP POSITION: -7 -7 0.5 -7 7 0.5 -6.3 6.3 0.5 -6.3 -6.3 0.5 UV COORDS: -7 -7 -7 7 -6.3 6.3 -6.3 -6.3 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //right stripe TEX:RAMP POSITION: 6.3 -6.3 0.5 6.3 6.3 0.5 7 7 0.5 7 -7 0.5 UV COORDS: 6.3 -6.3 6.3 6.3 7 7 7 -7 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //left stripe ROT 90 TEX:RAMP POSITION: -6.3 -6.3 0.5 6.3 -6.3 0.5 7 -7 0.5 -7 -7 0.5 UV COORDS: -6.3 -6.3 6.3 -6.3 7 -7 -7 -7 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //right stripe ROT 90 TEX:RAMP POSITION: -7 7 0.5 7 7 0.5 6.3 6.3 0.5 -6.3 6.3 0.5 UV COORDS: -7 7 7 7 6.3 6.3 -6.3 6.3 COLORS: 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 0.996 0.996 0.910 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 //middle TEX:RAMP POSITION: -6.3 -6.3 0.5 -6.3 6.3 0.5 6.3 6.3 0.5 6.3 -6.3 0.5 UV COORDS: -6.3 -6.3 -6.3 6.3 6.3 6.3 6.3 -6.3 COLORS: 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 0.200 0.200 0.200 1.000 NORMALS: 0 0 1 0 0 1 0 0 1 0 0 1 ------------------ Bottom Quads: 5 TEX:BOTTOMLOOP POSITION: -15.5 -15.5 -0.5 15.5 -15.5 -0.5 15.5 15.5 -0.5 -15.5 15.5 -0.5 UV COORDS: 0 0 0 31 31 31 31 0 NORMALS: 0 0 -1 0 0 -1 0 0 -1 0 0 -1 TEX:BOTTOMEDGE POSITION: -16 -16 -0.5 16 -16 -0.5 15.5 -15.5 -0.5 -15.5 -15.5 -0.5 UV COORDS: -0.5 0 31.5 0 31 0.5 0 0.5 NORMALS: 0 0 -1 0 0 -1 0 0 -1 0 0 -1 TEX:BOTTOMEDGE POSITION: -15.5 15.5 -0.5 15.5 15.5 -0.5 16 16 -0.5 -16 16 -0.5 UV COORDS: 0 0.5 31 0.5 31.5 0 -0.5 0 NORMALS: 0 0 -1 0 0 -1 0 0 -1 0 0 -1 TEX:BOTTOMEDGE POSITION: -15.5 -15.5 -0.5 -15.5 15.5 -0.5 -16 16 -0.5 -16 -16 -0.5 UV COORDS: 0 0.5 31 0.5 31.5 0 -0.5 0 NORMALS: 0 0 -1 0 0 -1 0 0 -1 0 0 -1 TEX:BOTTOMEDGE POSITION: 16 -16 -0.5 16 16 -0.5 15.5 15.5 -0.5 15.5 -15.5 -0.5 UV COORDS: -0.5 0 31.5 0 31 0.5 0 0.5 NORMALS: 0 0 -1 0 0 -1 0 0 -1 0 0 -1 ------------------ North Quads: 1 TEX:SIDE POSITION: -16 16 0.5 -16 16 -0.5 16 16 -0.5 16 16 0.5 UV COORDS: 0.98 -0.09 0.98 1.09 0.02 1.09 0.02 -0.09 NORMALS: 0 1 0 0 1 0 0 1 0 0 1 0 ------------------ East Quads: 1 TEX:SIDE POSITION: 16 16 0.5 16 16 -0.5 16 -16 -0.5 16 -16 0.5 UV COORDS: 0.98 -0.09 0.98 1.09 0.02 1.09 0.02 -0.09 NORMALS: 1 0 0 1 0 0 1 0 0 1 0 0 ------------------ South Quads: 1 TEX:SIDE POSITION: 16 -16 0.5 16 -16 -0.5 -16 -16 -0.5 -16 -16 0.5 UV COORDS: 0.98 -0.09 0.98 1.09 0.02 1.09 0.02 -0.09 NORMALS: 0 -1 0 0 -1 0 0 -1 0 0 -1 0 ------------------ West Quads: 1 TEX:SIDE POSITION: -16 -16 0.5 -16 -16 -0.5 -16 16 -0.5 -16 16 0.5 UV COORDS: 0.98 -0.09 0.98 1.09 0.02 1.09 0.02 -0.09 NORMALS: -1 0 0 -1 0 0 -1 0 0 -1 0 0 ------------------ Omni Quads: 0 --- End quote --- |
| Destiny/Zack0Wack0:
You can't have a space in your brick grid. If you're trying to make it so you can't plant anything there use 'x' |
| Christopher P.:
--- Quote from: Destiny/Zack0Wack0 on May 27, 2011, 08:31:49 PM ---You can't have a space in your brick grid. If you're trying to make it so you can't plant anything there use 'x' --- End quote --- Oh, okay. I'll try to delete the spaces and test it out. EDIT: Now it crashes blockland when you start to load the map. EDIT2: That is weird, on the op it shows spaces but there were no spaces in the coding... What I did was remove the empty lines in the brick grid. |
| Christopher P.:
Okay, I put the empty lines back in the brick grid to get some pictures of it. Here is some lines in the console that may be showing a problem with the brick: --- Code: ---fxDTSBrickData::Preload - unknown texID '5' fxDTSBrickData::Preload - unknown texID '0 0 -1' fxDTSBrickData::Preload - unknown texID '0 0 -1' fxDTSBrickData::Preload - unknown texID '0 0 -1' fxDTSBrickData::Preload - unknown texID '0 0 -1' fxDTSBrickData::Preload - unknown texID '0 0 -1' fxDTSBrickData::Preload - unknown texID '0 1 0' fxDTSBrickData::Preload - unknown texID 'NORMALS:' fxDTSBrickData::Preload - unknown texID '0.02 1.09' fxDTSBrickData::Preload - unknown texID '0.98 -0.09' fxDTSBrickData::Preload - unknown texID '' fxDTSBrickData::Preload - unknown texID '' fxDTSBrickData::Preload - unknown texID '' --- End code --- Here is a picture of it's ghost brick (kinda laggy but no crash) WARNING: LARGE PICTURES! Here is a picture of when it's placed and the crash error (i had to use print screen and center it on blockland) Here is a picture of it in blb editor (just fine) EDIT: I think I have found the problem: --- Code: --------------------- Top Quads: 33 //T grass far --- End code --- I counted only 20 groups of textures and stuff in Top Quads: --- Code: --------------------- Top Quads: 20 //T grass far --- End code --- Now to test. EDIT2: I got it to work! |
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