| Blockland Forums > Modification Help |
| Multiple Projectiles for One Weapon? |
| (1/2) > >> |
| FrogFreak:
Is it possible to have two or more projectiles for one weapon in the same script? If so, can this also be done with raycasting projectiles? |
| Treynolds416:
Pretty sure it can, you just need the two datablocks |
| Ash:
You shouldn't need two datablocks unless the projectiles are different. If they are different, then you'll need a datablock for each unique projectile. |
| FrogFreak:
Well, for two different raycast projectiles, would anyone know how to set that up? |
| Treynolds416:
--- Quote from: Ash on May 28, 2011, 10:40:06 AM ---You shouldn't need two datablocks unless the projectiles are different. If they are different, then you'll need a datablock for each unique projectile. --- End quote --- Thanks, Captain Obvious. Frog, just make the datablock for one projectile like usual, then make another for the second, and call them whenever you need them in the state system. |
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