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Multiple Projectiles for One Weapon?

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FrogFreak:

 Is it possible to have two or more projectiles for one weapon in the same script? If so, can this also be done with raycasting projectiles?

Treynolds416:

Pretty sure it can, you just need the two datablocks

Ash:

You shouldn't need two datablocks unless the projectiles are different.

If they are different, then you'll need a datablock for each unique projectile.

FrogFreak:

Well, for two different raycast projectiles,  would anyone know how to set that up?

Treynolds416:


--- Quote from: Ash on May 28, 2011, 10:40:06 AM ---You shouldn't need two datablocks unless the projectiles are different.

If they are different, then you'll need a datablock for each unique projectile.

--- End quote ---
Thanks, Captain Obvious.

Frog, just make the datablock for one projectile like usual, then make another for the second, and call them whenever you need them in the state system.

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