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High Facecount models

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Plexious:

Can somebody give me a starting point to the highest amount of faces (triangles) a model can have without being too high in faces? I have 3 models with 156, 192, and 152 triangles. Are any of them too high?

indyjones:

No those are quite low.

Plexious:


--- Quote from: indyjones on May 29, 2011, 01:15:09 PM ---No those are quite low.

--- End quote ---
The funny thing is I could cut the face count in half easily if I wanted to. I just put a curved end on the handle.

Treynolds416:

Most people would agree that 150-600 faces for a gun is great. 1000 is still fine.
Vehicles up to 3000 faces, depending on level of detail
For simple RPG items, which I suspect you are doing, you don't really need a lot of faces, so you are right on.

ßoltster:


--- Quote from: Plexious on May 29, 2011, 01:52:52 PM ---The funny thing is I could cut the face count in half easily if I wanted to. I just put a curved end on the handle.

--- End quote ---
If you can, do it.

If you want to be a good modeler, you need to reach your optimum visual quality : poly count ratio

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