| Blockland Forums > Modification Help |
| Audio Stuff |
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| cucumberdude:
A couple things. 1) Many players (mostly those who don't have the sounds) seem to crash when I play 3d sound on all players. Why? What can I do to fix this? 2) How do you stop an AudioLooping2D after calling serverPlay2d(whatever); ? |
| cucumberdude:
Very small bump :'c |
| Iban:
Give the code you're using for #1. |
| cucumberdude:
--- Code: ---function sp_playtoall(%sound) { for(%j = 0; %j < ClientGroup.getCount(); %j++) { %client = ClientGroup.getObject(%j); if(isObject(%client.player)) { %client.player.playAudio(1, %sound); } } } --- End code --- |
| cucumberdude:
--- Code: ---datablock AudioDescription(spLooping3d) { volume = 2.0; isLooping= true; is3D = true; ReferenceDistance= 5.5; MaxDistance= 80.0; type = $SimAudioType; }; --- End code --- --- Code: ---datablock AudioProfile(sp_chase) { filename = "./chase.wav"; description = spLooping3d; preload = true; }; --- End code --- |
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