Poll

Think you will like it?

No
1 (2.9%)
Ya
8 (22.9%)
Idk
2 (5.7%)
Maybe
8 (22.9%)
No way, José
7 (20%)
Of course
2 (5.7%)
I hate Pacnet.
7 (20%)

Total Members Voted: 35

Author Topic: PacCity Beta  (Read 4533 times)

I don't suppose you mind if I work on the scripts on a whim instead of when assigned to do something.  :cookieMonster:


What? It has a due date?
No wait actuallly your jobs have been updated so check out the typewith.me!
If you could not finish your job that is your assignment.
They do have due dates but Pacnet's nice enough to let you continue

Lalalalala... working on a dynamic job system.

Basically, it allows any sort of data to be stored about the job for script use.
It also auto-executes jobMain.cs in the job's folder, so you can have your own little scripts for the job.

Default ones that are pre-coded into the system:

name -Name of job
items -Items they start with besides defaults.
datablock -Datablock of the player. Horse job, anyone?
callonreceive -Any line to be called when someone receives the job.
itemspawnthing -can they spawn items?
adminlevel - admin level required to get the job
requiredmoney -prerequisite money
requirededucation -prerequisite education
business -if true, the job automatically owns a business.

An example:
Quote
Name: Citizen
Items:
Datablock: PlayerNoJet
CallonReceive:
ItemSpawnThing: false
AdminLevel: 0
RequiredMoney: 0
RequiredEducation: 0
Business: false
Pedestrian: true
« Last Edit: June 05, 2011, 03:04:49 PM by otto-san »


typewith.me is experiencing technical difficulties, So you have been sent a new link for a public pad if you are part of the paccity team

Now we're switching back to typewith.me and team members have been informed.

Trying to finish up the jobs system then going straight to work on the money system.

the job system uses some somewhat annoying code to make it easier to add jobs, but meh.

it's very VERY strict about how you place things though.

you have to follow the correct formatting or it screws it up.


pretty much finished the file save/load system, thought i'd get that out of the way.
« Last Edit: June 09, 2011, 03:24:48 PM by otto-san »

I'm actually about 50% done with all the scripts.

BlockStar is in-active and still is

indyjones says he no longer is part of the team

we need a modeler
« Last Edit: June 14, 2011, 07:31:02 PM by otto-san »

1059 lines of code so far counting all .cs files

can someone make a checklist of features for me so i can know what to work on next

I'd like to see how this turns out considering you couldn't figure out how to host a dedi..

poll results aren't looking so good

I'd like to see how this turns out considering you couldn't figure out how to host a dedi..
I'm coding it completely, PacNet, in all honesty, is doing not much more than overseeing it.