Blockland Forums > Modification Help
The BioShock Pack- More Scripters still Required
<< < (7/25) > >>
Frostbyte:

--- Quote from: MegaScientifical on June 02, 2011, 03:29:27 AM ---http://forum.blockland.us/index.php?topic=125197.msg2740085#msg2740085



--- End quote ---
Hmm say could we use the T+T system for plasmids and weapons? Eve hypos fill al plasmids and ammo fills blah, also thinking of how we will make proximity mines.
MegaScientifical:
T+T, I don't know what that is, at least mostly. Proximity mines will be oddly made grenade looking things with an emitter that throws out a circle every few seconds.
Frostbyte:

--- Quote from: MegaScientifical on June 02, 2011, 05:47:59 AM ---T+T, I don't know what that is, at least mostly. Proximity mines will be oddly made grenade looking things with an emitter that throws out a circle every few seconds.

--- End quote ---
T+T = teir tactical, but we could try another ammo mod if we can.

Im guessing the proximity mines could use the old landmine weapon script? Just increase detection range.
MegaScientifical:
Yes, I suppose... I always hated ammo systems, loved passive infinite ammo... Meh...
Blockoverlord:
I swear someone Started a bioshock pack But wait Failed to complete it because lack of effort and scripting put into it.
Navigation
Message Index
Next page
Previous page

Go to full version