Author Topic: The BioShock Pack- More Scripters still Required  (Read 5779 times)

Telekinesis could shoot invisible explosions.

Because explosions employ brick and vehicle physics making it look like you used force push or something similar.

Telekinesis shouldn't shoot explosions. All it does is grab things. If you mean when it's thrown into things, then maybe do a onCollision hack that makes it do that so it can break stuff through walls... I dunno...

Sorry Im going to have to use my ipod to talk on here for now because my computer's internet has been disconnected.

Any ideas for Secrutiy turrets or plasmids?

Or you could have Telekenises already holding an object when equipped. So like you already pulled debris or something so then when you fire you just fling the rocks or hunk of metal.

Or you could have Telekenises already holding an object when equipped. So like you already pulled debris or something so then when you fire you just fling the rocks or hunk of metal.
Sounds much easier, I guess this will follow how the Multiplayer version worked? Maybe a chance of tossing a grenade? :O

Ya im sure it can be done with a chance like that.

Just like spread on weapons is rolled for where the bullet goes so possibility of nade throw could do well.

Ya im sure it can be done with a chance like that.

Just like spread on weapons is rolled for where the bullet goes so possibility of nade throw could do well.
Ok heres what im thinking:

Small debris = fast but weak

Big debris = slow but powerful (not too slow propably loke the rocket or spear)

Grenade = high damage, instant kill if hit directly (except big daddies) medium radius.

Sound good? Maybe we could make the fingerd twich aswell.

Wait wait wait, what? Multiplayer, you picked up objects you see. To combination for a no-object scenario, you'd pick up rubble. There were never grenades at random, you'd be grabbing them from other people.

Wait wait wait, what? Multiplayer, you picked up objects you see. To combination for a no-object scenario, you'd pick up rubble. There were never grenades at random, you'd be grabbing them from other people.
Ok ok, so only rubble pickups then? We could probably make left click grab projectiles and right toss rocks.

Btw, ironsights?

How about we start this slowly. Lets get the wrench and some other elements for a test of this before we get the complex weapons...

How about we start this slowly. Lets get the wrench and some other elements for a test of this before we get the complex weapons...
Alrighty, so hows le wrench coming along?

Alrighty, so hows le wrench coming along?

I think it's time you make your topic and I back out of here for now, as I am too distracted to help and for a long time.... Etc...

I think it's time you make your topic and I back out of here for now, as I am too distracted to help and for a long time.... Etc...
ah ok, but I cant now Im wrapped up in school work at the moment.

Alrighty, so hows le wrench coming along?

The model is done, and so is the idle animation. The only thing that I'm unable to do properly is export it and stick it into a weapon mod so that it displays properly.

I can do some scripting for weapons and players.
« Last Edit: June 05, 2011, 06:50:58 PM by Alphadin »

I can do some scripting for weapons and players.
Awesome! Thank you we really needed a scripter!