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The BioShock Pack- More Scripters still Required

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Frostbyte:


--- Quote from: Kevin on June 04, 2011, 09:41:14 PM ---Ya im sure it can be done with a chance like that.

Just like spread on weapons is rolled for where the bullet goes so possibility of nade throw could do well.

--- End quote ---
Ok heres what im thinking:

Small debris = fast but weak

Big debris = slow but powerful (not too slow propably loke the rocket or spear)

Grenade = high damage, instant kill if hit directly (except big daddies) medium radius.

Sound good? Maybe we could make the fingerd twich aswell.

MegaScientifical:

Wait wait wait, what? Multiplayer, you picked up objects you see. To combination for a no-object scenario, you'd pick up rubble. There were never grenades at random, you'd be grabbing them from other people.

Frostbyte:


--- Quote from: MegaScientifical on June 04, 2011, 10:25:37 PM ---Wait wait wait, what? Multiplayer, you picked up objects you see. To combination for a no-object scenario, you'd pick up rubble. There were never grenades at random, you'd be grabbing them from other people.

--- End quote ---
Ok ok, so only rubble pickups then? We could probably make left click grab projectiles and right toss rocks.

Btw, ironsights?

MegaScientifical:

How about we start this slowly. Lets get the wrench and some other elements for a test of this before we get the complex weapons...

Frostbyte:


--- Quote from: MegaScientifical on June 04, 2011, 10:33:47 PM ---How about we start this slowly. Lets get the wrench and some other elements for a test of this before we get the complex weapons...

--- End quote ---
Alrighty, so hows le wrench coming along?

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