Ok, so I was expirementing around with another game, and I found out the following:
Ok. Make a new init.cs, and place it in the folder you want it in.
Now open that init.cs, and put in the following code:exec("./*.cs");
This works with all script types for torque.
But like I said, you have to have the scripts you don't want running out of the folder with the easy init.cs, and another thing: this is not good if something needs to be executed in a certain order, as Badspot said.
This does work in RTB, I've tested it.
Easy for long exec lists!