| Blockland Forums > Modification Help |
| Detecting when someone's score changes? |
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| MegaScientifical:
--- Quote from: Greek2me on June 05, 2011, 12:52:16 AM ---Haha, you do that to! --- End quote --- Well yes. Any important, short scripting tricks I hear of, I add to a list at the bottom of my main one for safe keeping. If I should forget it, it's there. |
| Daenth:
Few more questions if you guys don't mind. =P --- Quote from: Daenth on June 04, 2011, 01:20:08 AM ---On a side note: Is there any way to detect if a player has respawned. Also, is there a list of all these things like GameConnection::setScore? --- End quote --- EDIT: What is %flag used for? |
| otto-san:
--- Quote from: Daenth on June 05, 2011, 10:24:15 PM ---Few more questions if you guys don't mind. =P --- End quote --- gameConnection::spawnPlayer(%client) |
| Destiny/Zack0Wack0:
--- Quote from: Daenth on June 05, 2011, 10:24:15 PM ---Few more questions if you guys don't mind. =P EDIT: What is %flag used for? --- End quote --- %flag is what the score is being changed to. Just rename it to %score if it makes it easier for you. |
| Greek2me:
--- Quote from: Daenth on June 04, 2011, 01:20:08 AM ---Is there any way to detect if a player has respawned. --- End quote --- --- Code: ---if(isObject(%client.player)) //check if they have a player object //if they do, that means they've spawned, do stuff --- End code --- |
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