| Blockland Forums > General Discussion |
| 99 Players! |
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| Chrono:
--- Quote from: King Leo on June 07, 2011, 06:45:08 AM ---Yeah. I think I meant general playability, which depends on ping as well. --- End quote --- The only way you can fix ping on a server side is if: -Your processor actually sucks and cannot handle the amount of connection being used. Get a better one. -You decided to host from the loving moon and you should come back to Earth. |
| King Leo:
--- Quote from: Chrono on June 07, 2011, 08:04:42 AM ---The only way you can fix ping on a server side is if: -Your processor actually sucks and cannot handle the amount of connection being used. Get a better one. -You decided to host from the loving moon and you should come back to Earth. --- End quote --- Does Europe count as a moon? But it might actually be my processor (Intel Core 2 Duo T5500 @ 1.66GHz). I'm pretty sure it's outdated... |
| Chrono:
--- Quote from: King Leo on June 07, 2011, 08:14:28 AM ---Does Europe count as a moon? --- End quote --- No, because people live in Europe. |
| Kalphiter:
--- Quote from: Badspot on June 07, 2011, 01:55:37 AM ---Also [tinfoil hat] I suspect they may artificially prioritize popular speed test sites. --- End quote --- This. It makes speed testing bullstuff --- Quote from: Badspot on June 07, 2011, 01:55:37 AM ---For cpu usage, it's number of bricks * number of players. 100 players with ~5000 bricks is probably no problem, but 100 players with 100k bricks is basically impossible. --- End quote --- In what? KHz? |
| Tyler66:
--- Quote from: Badspot on June 07, 2011, 01:55:37 AM ---As far as bandwidth goes, you need 32kbps of upload per player to make sure you don't bottom out. --- End quote --- So with ~0.49 mbps of upload, I can host about 16 players? |
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