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Datablock ids
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lordician:

--- Quote from: Destiny/Zack0Wack0 on June 07, 2011, 03:11:06 AM ---They need to be the same datablock class.

--- End quote ---
Hmm, also possible.
Destiny/Zack0Wack0:

--- Quote from: lordician on June 07, 2011, 04:56:47 AM ---Hmm, also possible.

--- End quote ---
Not "also possible", it's exactly how it works.

Any physical networked object between the server and client has it's own corresponding datablock class. To spawn a Player you need a PlayerData, to spawn an Item you need an ItemData, to spawn a fxDtsBrick you need a fxDtsBrickData, to spawn a StaticShape you need a StaticShapeData, to spawn a Projectile you need a ProjectileData, etc.

All physical objects can't switch between different datablock classes (vehicles may be an exception - I'm not entirely sure).
lordician:

--- Quote from: Destiny/Zack0Wack0 on June 07, 2011, 06:51:34 AM ---Not "also possible", it's exactly how it works.

Any physical networked object between the server and client has it's own corresponding datablock class. To spawn a Player you need a PlayerData, to spawn an Item you need an ItemData, to spawn a fxDtsBrick you need a fxDtsBrickData, to spawn a StaticShape you need a StaticShapeData, to spawn a Projectile you need a ProjectileData, etc.

All physical objects can't switch between different datablock classes (vehicles may be an exception - I'm not entirely sure).

--- End quote ---
Sorry, my bad, bad words.
I meant it like, oh well we all mean about the same here.

But thanks for the in-depth explanation.
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