| Blockland Forums > Modification Help |
| Using FxDTSBrick::onactivate? |
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| tyler0:
Ok so i wanna learn how this thing works. I'm guessing it can works like the event "onActivate". I want to get the datablock of the obj the client clicks so that i can send a message to the client saying what id the datablock is. Here is a script i found/made: --- Code: ---package onActivate { function FxDTSBrick::onactivate(%brick,%client,%loc,%rot) { connectToClient(%client, 'centerPrint', %brick @ %client @ %loc @ %rot,3); Parent::onactivate(%brick,%client,%loc,%rot); } }; activatepackage(onActivate); --- End code --- Also what does %loc and %rot mean? |
| lordician:
From what i can see from the name it would mean location and rotation. (loc = location, rot is rotation) |
| tyler0:
--- Quote from: lordician on June 06, 2011, 05:34:39 PM ---From what i can see from the name it would mean location and rotation. (loc = location, rot is rotation) --- End quote --- Ok thanks. For some reason this script isn't working :( --- Code: ---package onActivate { function FxDTSBrick::onactivate(%brick,%client,%loc,%rot) { centerPrint("Brick: " @ %brick @ ". Client: " @ %client @ ". Location: " @ %loc @ ". Rotation: " @ %rot,3); Parent::onactivate(%brick,%client,%loc,%rot); } }; activatepackage(onActivate); --- End code --- |
| otto-san:
you're trying to centerprint nothing what |
| lordician:
When you want to know something better use "echo("Puttexthere");" It displays the to be displayed text in the console! :D |
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