Augh, boy this is annoying...
Ok, Guys, I've been having a case of rage with this vulcan concerning something that makes the game look like its "ad libbing" for my script. Basically, when the gun dispenses all of its ammo and goes through with reloading and goes back to being ready to fire, it seems to ignore animations between the ready state and the fire state. I cannot for the life of me figure out why, so, I think I'm just going to cut a corner here and just force the gun to have some sort of animation so it doesn't look as bad as it is now. Sorry if it looks funny when you play with it, but hopefully it won't be too much of an issue as it is now.
If you're wondering what is happening, basically, the gun won't "spin up" but will just sit there like you were just holding it, then the gun jumps to the firing loop without animating, causing bullets to spawn out of thin air where the barrel would when you shot while you still hold the weapon in the upright position.
The good news is that it doesn't always happen.