Poll

What do you think of the Hawkeye model?

Looks great
109 (47.2%)
Its ok, but it seems small
79 (34.2%)
Meh, it isn't too great
23 (10%)
Ewww!
20 (8.7%)

Total Members Voted: 231

Author Topic: Frog's Weaponry (R.3D) "The Face Lift" [UPDATED] Uploaded to RTB  (Read 117951 times)

As long as its smoothly put down to firing position it's perfectly ok.

Can you make it so it adds accuracy when crouching and firing? It kinda makes sense as the bipod stabilizes the gun

It does transition like the TF2 minigun.
Also, I'm planning the bi-pod version of the vulcan to function like the "altmode" of the sniper carbine. although, maybe I can think of a way to delay the deploying so you can't change modes really quickly.

Changing modes quickly doesn't matter as long as you make sure after changing modes you have to rev up the gun again.


Ok, I'd say I've got something going on here that will make the vulcan less annoying in sound.

Augh, boy this is annoying...

Ok, Guys, I've been having a case of rage with this vulcan concerning something that makes the game look like its "ad libbing"  for my script. Basically, when the gun dispenses all of its ammo and goes through with reloading and goes back to being ready to fire, it seems to ignore animations between the ready state and the fire state. I cannot for the life of me figure out why, so, I think I'm just going to cut a corner here and just force the gun to have some sort of animation so it doesn't look as bad as it is now. Sorry if it looks funny when you play with it, but hopefully it won't be too much of an issue as it is now.

If you're wondering what is happening, basically, the gun won't "spin up" but will just sit there like you were just holding it, then the gun jumps to the firing loop without animating, causing bullets to spawn out of thin air where the barrel would when you shot while you still hold the weapon in the upright position.

The good news is that it doesn't always happen.
« Last Edit: February 06, 2012, 10:41:07 PM by FrogFreak »

hell, nothing always goes perfectly. Sometimes the glitchy method is the way to go.

When will this be releaseD?

No idea.
I've got to finish up the light RL and vulcan.
Start up on the deployed vulcan (which hopefully won't take as long as the first mode)
Work on the heavy rl
Maybe do something with the impact launcher
Maybe change up the smoke grenade
Clean up

regarding the silliness of how you carry it before firing, it'd prolly look better being carried in your hand leaning on your shoulder

Blockhead is manly in the fact that he likes to completly extend his arm out when he carries big things.

Well, I could mess around with the model and see if resting the vulcan on the shoulder works well or not. Um, on second thought, maybe I should just have the gun down at all times, I rotated the gun in blender... and wow, nope, I'm not going to do that :S
« Last Edit: February 07, 2012, 05:29:58 PM by FrogFreak »

What do you think?

Holy crap! It's as big as the Blockhead!


Ok, I've decided to dump the TF2 style vulcan and just make the gun always stay down, BUT I'm modifying the model with a shoulder rest so it doesn't look as weird holding the vulcan.

Also, no more heavy pistol B.
« Last Edit: February 09, 2012, 05:43:58 PM by FrogFreak »

Also, no more heavy pistol B.

That's OK, and how about instead you add a light pistol or a revolver like the one in Avatar:http://www.imfdb.org/wiki/Avatar#SN-9_WASP_.28Custom_Break-open_Revolver.29

That's OK, and how about instead you add a light pistol or a revolver like the one in Avatar:http://www.imfdb.org/wiki/Avatar#SN-9_WASP_.28Custom_Break-open_Revolver.29

Your "light pistol" is a 9mm pistol.