Poll

?

Author Topic: Weapons in Blockland and thou  (Read 6776 times)

With hands, because they look awesome in first-person.

I coincidentally have five hands in the first poll option. I don't even.

I don't think it should be either extreme. Hands are useful and pleasant in some situations, but not all. Same with the default one-handed death grip.

It would be nice if we could manipulate the hands on the player to move how we wanted them too. That way in first person, You'd just see the gun but in 3rd person you can still see the hands sort of move around with the model. I remember sometime ago someone was messing with console and was able to move the head up off the body but still have it move with the player model. Not sure how he did this but maybe this could be used in a similar way.

One thing I don't like is how far out the hands are on models these days, That just doesn't look natural. My idea would be to make another type of dummy object called handplacement or something that would tell your left hand where to go on the model so that way it's your hand and this way if you item had a grip or something close to the trigger you could put it there.

well lets be honest, here, gauss rifle is stuff

I mean, whenever I pull it out I get lag from the amount of polygons in the weapon, no joke

Hands are overrated, frankly. They're just another gimmick thrown onto a heap of stuff weapons in an attempt to make them decent.

I like hands.
I think that the big guns, that are long, look completely dreadful without hands, on account of the fact that my character is holding something that is roughly twice as deep as his body, with one hand.
I know that clearly blockheads don't have physics and they're not like real people or even Lego Minifigs, but it still greatly irks me.

The Default bow I don't mind without hands, nor the gun because it's small enough to make sense. The default Rocket Launcher is a long weapon, but it works fine in one hand because it has a handle at the far end of it and the rest of it sits on your shoulder.

It's more the aesthetics that I like about hands.
I don't really care if they're difficult to script or people encounter bugs with them. I don't use guns enough to care.
But I like my weapons to look right with my blockheads. I wouldn't have an Ion cannon sized thing sat in one hand on my character, and if a gun happens to reach far away from my body, like over twice the depth of my body, then it makes me uncomfortable to see.

why'd you have to use takato's broken ass stuff as an example for hands. .-.

see, for the RvC weapons, they'll be built into the playertypes and the playertype will move with the player's hands to match, so it looks way less handicapped.

to people saying they don't like having a big gun in one hand; you shouldn't have a big gun in the first place. it doesn't match at all.

hands would be cool if they stayed off the gun model. all your call of duty crap looks handicapped


why'd you have to use takato's broken ass stuff as an example for hands. .-.

see, for the RvC weapons, they'll be built into the playertypes and the playertype will move with the player's hands to match, so it looks way less handicapped.
I don't know what RvC weapons are.

I like hands because they're good for BL movies.

I don't know what RvC weapons are.
the weapons i'm making. :B

The first weapon I've ever held in Blockland was one-handed. I believe it was the default pistol.
Blockheads aren't human; this is obvious as they can shoot streams of fire from their feet in order to fly. They can hold weapons with one hand.

MY ARGUMENT ON THE HANDS:

Put a rifle or shotgun in your right hand. Yes, it can be a toy.
Hold it straight out like a Blockhead does. Not on an angle (up down left or right). Perfectly straight forward.

Now try to put your other hand on it. You'll find that you actually cannot reach the gun.