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| Objects that emit a player detecting radius |
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| Obibital:
I'm in the middle of making a new gamemode, and I've stumbled on a bump in the road for the first time so far. I'm trying to find a way to have a block that an administrator can place; say, in a building. And it will create a circular zone around it that can alter a client variable when said player enters the zone. I know similar things have been done, but at the moment I simply cannot find them, any ideas? |
| otto-san:
Triggers? |
| Obibital:
I was told about those, but don't they have to be stepped on to activate? I'm planning on the block to be placed in a building, and upon entering the building you will gain radiation. I don't want the player to have to activate the block for it to start to effect variables. Think of it as a radioactive zone. |
| otto-san:
Reminds me of Fallout! Yeah, triggers. Triggers are what help zone bricks do what they do, I'm pretty sure. I can't help you much with how they work though, all I know is that on TGB, you assign the trigger a class then you have class::onEnter(%this, %obj) |
| Obibital:
--- Quote from: otto-san on June 09, 2011, 10:27:10 PM ---Reminds me of Fallout! Yeah, triggers. Triggers are what help zone bricks do what they do, I'm pretty sure. I can't help you much with how they work though, all I know is that on TGB, you assign the trigger a class then you have class::onEnter(%this, %obj) --- End quote --- Thanks, I'll keep looking around then. And yes, it's going to be a Post Nuclear RPG |
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