| Blockland Forums > Modification Help |
| Stupid questions must be asked |
| (1/1) |
| Katadeus:
So, I'm trying to make a weapon based off of the rocket launcher, but I cannot figure out one thing: how to "cite" the original weapon (Rocket launcher) but still change things. I know how to actually use the original weapon, thanks to the other threads, but I don't know how to make any modifications without them being rejected for inconsistency. |
| Red_Guy:
see my posts in this thread: http://forum.blockland.us/index.php?topic=147039.0 |
| Katadeus:
That is exactly what I tried to do. However, no matter what I do, it seems to find an error in a very unspecific location. Here is the console, in a nice shade of blue for the discerning customer: Loading Add-On: Weapon_Mod_Rocket Add-Ons/Weapon_Mod_Rocket/Weapon_Mod_Rocket.cs Line: 21 - Syntax error. >>> Some error context, with ## on sides of error halt: ^error("ERROR: You Dun Has Nu Rocket Lanchur!"); } else { ^exec("./Weapon_Rocket_Launcher.cs"); } datablock ExplosionData(ModRocketExplosion) { ^shakeCamera = false; ^radiusDamage = 0; }; datablock ProjectileData(ModRocketProjectile) ^uiName ##=## "Modified Rocket"; }; datablock ItemData(ModRocketItem) { ^uiName = "Modified Rocket"; }; >>> Error report complete. ADD-ON "Weapon_Mod_Rocket" CONTAINS SYNTAX ERRORS It has done this for modified directDamage values, too. I did load the rocket launcher datablocks correctly, too. |
| otto-san:
--- Code: ---datablock ProjectileData(ModRocketProjectile) ^uiName ##=## "Modified Rocket"; }; --- End code --- there needs to be an opening curly bracket |
| Katadeus:
lol. Can't believe I missed that. |
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