Blockland Forums > Modification Help
Blender DTS Exporting causing a crash?
ShadowsfeaR:
So recently, me and The Corp. sent over models for the Blockombat Pack and they crash Blockland apparently. What ahppens is that the console loads the .cs and then it crashes. The thing is, is that it worked fine before, but I recently had a change in computer. The old computer had forgeted up installs and it was easier to export (I never needed detail32 or shape empties, lol) and it worked fine. I got this new computer and did EVERYTHING right this time. Now its harder to get this running for Blockland. We both use Blender and we have done EVERYTHING correctly (at least to my knowledge). I need to know EXACTLY the processes in the exporting of DTS's (e.g. what things should be on/off in the export menu). I think we exported it wrong and some processes got forgeted up. I have done everything in my power to keep everything par none to the tutorial. PLEASE help, this is irritating.
The Corporation:
I think we should export a shape script.
EDIT-Just asked FrogFreak for help.
ShadowsfeaR:
--- Quote from: The Corporation on June 10, 2011, 07:43:03 PM ---I think we should export a shape script.
EDIT-Just asked FrogFreak for help.
--- End quote ---
Shape script does nothing. It just makes a little script txt thing. I tried it myself.
FrogFreak:
Parent ALL your bones to detail32. Get back to me if that doesn't fix it.
Demian:
detail32 is an empty to which all bones should be parented and detail32 should be parented to shape empty. Also try replacing the sword model instead of a custom script and see if it works.