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| Blender DTS Exporting causing a crash? |
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| ShadowsfeaR:
--- Quote from: Demian on June 11, 2011, 08:56:55 AM ---How on earth would exporting the model with a 64-bit modeling program affect the model itself in any way? --- End quote --- OS compatibility with the exporter. |
| Demian:
--- Quote from: ShadowsfeaR on June 11, 2011, 02:21:39 PM ---OS compatibility with the exporter. --- End quote --- Sure that could cause Blender to crash, but if your models crash BL there is something wrong with the model not the fact that you have 32/64 bit system. |
| ShadowsfeaR:
--- Quote from: Demian on June 11, 2011, 02:38:08 PM ---Sure that could cause Blender to crash, but if your models crash BL there is something wrong with the model not the fact that you have 32/64 bit system. --- End quote --- Ok, only the bones are parented, but my textures wont export becaues they aren't in the UV/Materials list. :C |
| FrogFreak:
--- Quote from: ShadowsfeaR on June 11, 2011, 04:43:13 PM ---Ok, only the bones are parented, but my textures wont export becaues they aren't in the UV/Materials list. :C --- End quote --- Parent the model to detail32. |
| ShadowsfeaR:
--- Quote from: FrogFreak on June 11, 2011, 05:18:04 PM ---Parent the model to detail32. --- End quote --- Ok stop giving me to different stories. I have parented EVERYTHING together before hand. Does the mesh need to be one contiguous model? |
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