Blockland Forums > Modification Help
Blender DTS Exporting causing a crash?
ShadowsfeaR:
EVERYTHING is on the Detail32, I have no doubts whatsoever on that. The thing is that it crashes trying to load up the .cs, but it isnt the script, it's it attempting to access something it can't, therefore it crashes for some reason. I have a feeling it might be x64 bit Blender with a x64 bit Python 2.6.3. Perhaps x64 bit just hates torque. FML.
Demian:
--- Quote from: ShadowsfeaR on June 11, 2011, 03:23:13 AM ---EVERYTHING is on the Detail32, I have no doubts whatsoever on that. The thing is that it crashes trying to load up the .cs, but it isnt the script, it's it attempting to access something it can't, therefore it crashes for some reason. I have a feeling it might be x64 bit Blender with a x64 bit Python 2.6.3. Perhaps x64 bit just hates torque. FML.
--- End quote ---
No. Only the bones should be parented to detail32. The model itself doesn't have to be. 64 bit works just fine. I have Win7 64bit.
ShadowsfeaR:
--- Quote from: Demian on June 11, 2011, 03:27:40 AM ---No. Only the bones should be parented to detail32. The model itself doesn't have to be. 64 bit works just fine. I have Win7 64bit.
--- End quote ---
Oh. Whoops.
Barnabas:
--- Quote from: ShadowsfeaR on June 11, 2011, 03:23:13 AM ---EVERYTHING is on the Detail32, I have no doubts whatsoever on that. The thing is that it crashes trying to load up the .cs, but it isnt the script, it's it attempting to access something it can't, therefore it crashes for some reason. I have a feeling it might be x64 bit Blender with a x64 bit Python 2.6.3. Perhaps x64 bit just hates torque. FML.
--- End quote ---
I remember having the same problems. I have a 64-bit system too (Win7) but I'm using the 32-bit Blender for exporting, because when I exported with the 64-bit version, the models crashed BL. So you should probably try the 32-bit version too and see if it works.
Demian:
How on earth would exporting the model with a 64-bit modeling program affect the model itself in any way?