Total Members Voted: 22
Player datablocks can have entirely different animations, as long as a .dsq is supplied for each animation. With that, it'd be pretty easy for it. However, covering all of the enemies of this game including the AI would seem to be quite a big task, especially when thinking of the bats from Turtle Rock. How could I get them to fly as a bot? Same for regular bats, and that flying mushroom thing that drops bombs.
Well, I just think it would work well with bots, but are the flying things really necessarily?
I'm talking about a full-out Zelda pack
Seems like this needs a bump.From 1969.