| Blockland Forums > Modification Help |
| Link's Awakening weapons/tools + sound pack, music pack, and brick pack |
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| Mushroom man:
--- Quote from: YoshiDude on June 20, 2011, 09:19:44 PM ---Player datablocks can have entirely different animations, as long as a .dsq is supplied for each animation. With that, it'd be pretty easy for it. However, covering all of the enemies of this game including the AI would seem to be quite a big task, especially when thinking of the bats from Turtle Rock. How could I get them to fly as a bot? Same for regular bats, and that flying mushroom thing that drops bombs. --- End quote --- Well, I just think it would work well with bots, but are the flying things really necessarily? |
| YoshiDude:
--- Quote from: Mushroom man on June 20, 2011, 11:19:49 PM ---Well, I just think it would work well with bots, but are the flying things really necessarily? --- End quote --- --- Quote from: YoshiDude on June 11, 2011, 12:28:20 AM ---I'm talking about a full-out Zelda pack --- End quote --- If I'm going to make the enemies, I'll have to do all of them. Plus, your idea about using a weapon isn't as effecient as it would be creating player datablocks instead. My idea is to make datablocks. |
| YoshiDude:
--- Quote from: YoshiDude on December 31, 1969, 07:13:20 PM ---Seems like this needs a bump. From 1969. --- End quote --- |
| Mushroom man:
--- Quote from: YoshiDude on June 22, 2011, 12:36:24 PM --- --- End quote --- Lol? |
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