Blockland Forums > Modification Help
Sword not shooting projectiles at all
YoshiDude:
In the script that creates a new player datablock, inside of an entering water trigger:
--- Code: --- if(%obj.getMountedImage(0) $="0")
{
%wep = %obj.getMountedImage(0).getName();
echo(%wep); //if(%obj.getMountedImage(0)==LoZFlippersImage)
if(%wep $= "Flippers")
{
%obj.changeDatablock(PlayerLinkWater);
}
else
{
%obj.kill();
}
}
else
{
%obj.kill();
}
--- End code ---
The item is named the exact same, and is equipped, but it always kills me.
Placid:
Ooh, i forgeted up. it's not getMountedObject, it's getMountedImage.
..getmountedobject is for vehicles, silly me. sorry about that.
and .getname() should work on that, too.
YoshiDude:
Locking to (hopefully) avoid crossposting, as I believe this belongs in General Modification Help. Not sure how else to move it.
EDIT: Never mind, the questions that need answered are more appropriate here.
YoshiDude:
Bump. I've been waiting 5 days for an answer...
Space Guy:
Why have you commented out stateScript[3] = "onFire"; - it needs that to work. Even if you're not making a custom onFire function you'll need a state with that so it uses the default WeaponImage::onFire function.
The problem could also be with the rest of your states if it's still not working after that.
For the second post, the default WeaponImage::onFire function goes something like this: (from the TGE weapon example and a bit for scaled-up projectiles)
--- Code: ---function WeaponImage::onFire(%this,%obj,%slot)
{
%projectile = %this.projectile;
if(%this.melee)
%initPos = %obj.getEyeTransform();
else
%initPos = %obj.getMuzzlePoint(%slot);
%muzzleVector = %obj.getMuzzleVector(%slot);
%scale = getWord(%obj.getScale(),2);
%vector1 = VectorScale(%muzzleVector, %projectile.muzzleVelocity * %scale);
%objectVelocity = %obj.getVelocity();
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%muzzleVelocity = VectorAdd(%vector1, %vector2);
%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %muzzleVelocity;
initialPosition = %initPos;
originPoint = %initPos; //it's in the Tank, not sure if needed
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
if(isObject(%p))
{
%p.setScale(%scale SPC %scale SPC %scale);
MissionCleanup.add(%p);
return %p;
}
return -1;
}
--- End code ---
It's not exact but should work in the same way for however you need to edit it.