Blockland Forums > Modification Help
Playing a custom projectile animation
Demian:
I'm making a spear type weapon and I have properly animated and exported the projectile so it spins. How do I actually play that animation?
YoshiDude:
I think the animation should be named "root", if I'm not wrong.
Demian:
Nope, didn't help.
YoshiDude:
--- Quote from: Demian on June 12, 2011, 02:24:03 PM ---Nope, didn't help.
--- End quote ---
Sorry.
EDIT: Got it. It should be called "maintain".
EDIT2: You can make another animation called "activate" and that'll trigger as soon as the projectile is made.
Demian:
Still not working. I'm exporting the animation as cyclic, is that correct?