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ZAPT Campaign "Klendathu Drop" nvm lol we're adding more and redoing stuff
Conan:
What parts got eaten?
also if this doesn't come back up soon i'll continue to finish a campaign that's going to try to be equally as good.
Gadgethm:
All of me. I'm currently still in Atlanta, but I'm flying home tomorrow. As for the campaign, some of the events comr4de wants seem pretty complex. If I have to, I may end up using a script instead of events for some of it. For instance, com wants the minigame to end if anyone dies.... Or something like that. I have to go over it again with him :c
comr4de:
--- Quote from: Gadgethm on August 20, 2011, 11:35:38 PM ---All of me. I'm currently still in Atlanta, but I'm flying home tomorrow. As for the campaign, some of the events comr4de wants seem pretty complex. If I have to, I may end up using a script instead of events for some of it. For instance, com wants the minigame to end if anyone dies.... Or something like that. I have to go over it again with him :c
--- End quote ---
I want it so people cannot respawn once they die*
Conan:
That's not that hard really. Just put the spawns in a spawn room and make some bricks so that once the minigame resets a button appears for 20 seconds, but does not appear when the minigame doesn't restart.
People respawning will be stuck in the room and then you can follow up and put camera bricks in there so that you can watch.
Alternatively you can put Fallen Survivor zombie spawns in a room with only the cameras, then turn on player zombies. Players can only spawn on fallen survivor spawns if they exist (i think).
Sitrus:
--- Quote from: Conan on August 21, 2011, 11:31:07 AM ---Players can only spawn on fallen survivor spawns if they exist (i think).
--- End quote ---
Wrong.
Players can be smokers, leapers, consumers - you get it.
They spawn on the type of zombie brick that they become.