Blockland Forums > Modification Help
Bot Damage
cucumberdude:
I'm working with AI Players and I want to allow bots weapon's (mountImage + setimagetrigger) to damage players exactly as the normal weapons would.
However, this isn't working. I THINK this may have to do with minigames, but I'm not really sure.
Is there a way to add bots to a minigame? Or do I need to repackage some sort of projectile collision to make it work with bots?
I'm sure this has been addressed before, but search yielded no conclusive results - but feel free to point me in the right direction if you know of a thread!
Daenth:
I can't access it at the moment but...
try looking through the Bot Events coding if you have not already done that.
cucumberdude:
Took a look at the code, couldn't find the section pertaining to damage/weapons.
Could anyone point me in the right direction?
cucumberdude:
Also; another bot question.
I'm using armor::onDisabled() to detect bot death.
Any way I could get the killer?
I saw this in Amade's code, but I don't really understand it...
--- Code: ---if(isObject(%client = %obj.lastPusher) && (%obj.lastPushTime + 1000) > getSimTime())
--- End code ---
cucumberdude:
TRIPLE TOAST
Ok. So, I've got some things cleared up and some things far from cleared up.
I solved all my damage problems using AIConnection and adding the fake client to my minigame. Yay!
However, this now causes a spam of error messages whenever a bot dies.
I also found a workaround for the armor::onDisabled problem.
So my question now is, how do I fix the error messages?