Blockland Forums > Modification Help
Bot Damage
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cucumberdude:
QUADRUPLE POST

WAIT I JUST HAD AN IDEA
Now that my bots have clients, I can use GameConnection::onDeath to get the killer, right? :D
Red_Guy:
The bot events mod does ALL this for you already.

why re-invent the wheel?
cucumberdude:

--- Quote from: Red_Guy on June 13, 2011, 04:31:22 PM ---The bot events mod does ALL this for you already.

why re-invent the wheel?

--- End quote ---
That's a joke, right?

First off, maybe I'm designing this mod for the process, not the product. Stupidly downloading add-ons will not improve my ability to code. Secondly, the bot mod does NOT by any stretch do all the things I want to do. Agreed, the problems in this thread are solved with it - but obviously I have some sort of plan for using these non-glitchy bots.

This is coding help. If you don't want to help me code, don't post.
YoshiDude:
I'm not sure if I know what you're talking about, but...
>start a minigame
>include all players' bricks
>enable weapon damage
That should do it.
rkynick:

--- Quote from: Red_Guy on June 13, 2011, 04:31:22 PM ---The bot events mod does ALL this for you already.

why re-invent the wheel?

--- End quote ---
It's not a very nice wheel.

More to the point, with bots it is important that you have your own goddamned wheel.
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