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| Demian:
--- Quote from: Reactor Worker on June 13, 2011, 09:29:07 PM ---Perhaps "firing" the fishing rod performs a raycast to see if water is nearby. If it is, you could stand to win a fish based on random chance. No need to complicate it with emitters and such. --- End quote --- Hey! That's a pretty good idea! I could just make a neat little swing animation and then make it fire a projectile. It would be like fly fishing. --- Quote from: Uxie on June 13, 2011, 09:09:51 PM ---Another hammer. The sledge hammer. --- End quote --- That's closer to a weapon. I see no use for it. |
| Destiny/Zack0Wack0:
Would I be able to have these models? I like them. I need them colour-shiftable though. |
| Demian:
--- Quote from: Destiny/Zack0Wack0 on June 14, 2011, 07:18:03 AM ---Would I be able to have these models? I like them. I need them colour-shiftable though. --- End quote --- Where do you plan on using them? I do not know if it is possible to have more than two parts of the model colorshiftable. Currently on the gray parts can be colored with a script. |
| Destiny/Zack0Wack0:
Oh good, that's what I meant. Also, DRPG2. |
| Demian:
--- Quote from: Destiny/Zack0Wack0 on June 14, 2011, 07:44:32 AM ---Oh good, that's what I meant. Also, DRPG2. --- End quote --- Sure, as long as you give me credit. I'll do some more models, redo that fishing spear and then PM them to you. |
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